Pinnacle player

Chapter 89 Business Model

Chapter 89 Business Model (recommended)

The daily task of gaining experience has been cancelled. Yun Xiaohan quickly looked at the experience required to upgrade from level 20 to level 21. Compared with level 20, it only increased by 20%. This increase is much better, but I don’t know what level 21 is How about the above strange experience.

I don't know the details of the opening of the new mode, but this food system is to recover the game currency. In addition to myself, it is estimated that the 8 soldiers who will be brought to the military mission in the future will also have to eat.

Put on level 20 equipment:

Excellent level 20 purple heavy armor jacket, plus 35 strength, 35 constitution, 35 spirit.

Level 20 Blue Heavy Armor Pants, +30 Strength, +30 Constitution.

Level 20 blue heavy armor gauntlet, plus 30 points of constitution and 30 points of strength.

Level 20 blue ring, +35 constitution, +25% life recovery speed.

Level 20 blue cloak, +35 strength, +35 constitution.

All the equipment on Yun Xiaohan's body is of blue quality or above, and both defense and attributes have been significantly improved.

Returning to the city and putting all the replaced green clothes in the warehouse, Yun Xiaohan discovered that there was still a pair of level 20 green cloth armor pants with +15 intelligence that had not been disposed of. Cloth clothes could not be sold at a high price. Many, Yun Xiaohan simply made a personal favor and gave it away to listen to the wind.

In the past two days, Ting Fengyin has been presiding over the management of the guild and invigorating the guild atmosphere. Although the management of elite guilds is not difficult, he is only a novice in management, but Ting Fengyin is very serious and it does cost a lot of money. With a lot of energy and thought, Lingqiong Pavilion now has close to 400 players, and it is still very hard to manage with only him and lala pig.

Then contact lala pig, lala pig is a food merchant, Yun Xiaohan plans to find him to buy some food, and exchange some commercial currency by the way.

In "Choice", there are two kinds of products made by merchants and players. One is conventional goods, which can only be sold for commercial coins. This kind of goods are often mass-produced and can be sold directly to NPCs to make profits. The specific selling price depends on Local prices and levels of demand for such commodities.

If a large number of conventional commodities of the same type are sold at a high price difference in a short period of time, there is a probability that the price of this commodity will plummet several times in an instant. Of course, if the price of a commodity has already plummeted at this time, there will be no second occurrence Prices of secondary commodities plummeted.However, the price of the commodity will still gradually fall due to a large amount of demand being met, but the speed of this fall is slower than the plunge, and usually drops by 10%-20% every time the price refresh period passes.

Because the profit of maritime trade in "Choice" is much higher than that of land trade, ships carry more goods, and it is easier to cross regions, and the design of the game's business system is mainly borrowed from the era of great navigation, so the price of conventional commodities on the exchange plummeted again. It is called port bursting, and the behavior of using the price plunge of one class of secondary commodities to protect the shipment of another major commodity within a price refresh period is called port protection.

In addition, the city will consume a certain amount of conventional commodities according to the urban population at regular intervals. If the demand for a certain type of commodity has not been met, the price of this type of commodity will continue to rise, which will eventually lead to the outflow of the city's population. The number of regular NPCs in the city will decrease, and the number of defending NPCs will also decrease accordingly, and the refresh rate will decrease during the battle.

This is especially true for food and weaponry items. The former will cause the whole city to starve, while the latter will reduce the attack or defense of all regular NPCs. Whatever is lacking will be reduced.

Therefore, economic warfare and investment warfare are very important components in "Choice". If the merchant players of a certain camp invest enough in a city, they can greatly increase the proportion of the city. When the proportion exceeds that of the other camp The total proportion of NPCs and players is more than 2 times, that is, more than 66%. It is not even necessary to take over by force, and the city can change the camp affiliation through a citizen referendum.

And if the occupation ratio exceeds 50%, even if the flag cannot be changed, the number of NPCs and the refresh rate of the defending side can be cut in half.

In addition, the long-term business behavior of satisfying the supply for a certain city will also increase the proportion of a small amount.

Therefore, the merchants in "Choice" have a very high strategic position and require a high level, and their value is much higher than that of life players in regular online games.

The other is exquisite goods, which are mainly sold to players. This kind of goods are basically made individually. They can only be sold for daily coins, and they can only be sold to NPCs for daily coins. Recovering 1/10 of the cost is the same as throwing the purchased green equipment at the store.

Food is more complicated. The higher the quality of the food, the more satiety it will increase, and the cooling time is relatively short.

Food has a cooling time, players cannot eat continuously.If the satiety is very low, you may have to waste a lot of time to restore it to the normal level with low-quality food, which is between 60% and 90%. Players and NPCs whose satiety is at this stage can only Can display normal properties.

More than 90% is enough to eat, but it will reduce the attributes in an all-round way. If it is below 60%, it will enter a state of starvation, which will also reduce attributes.

Among them, regular food is mainly for NPCs to eat. Although players can also eat it, it does not provide additional attributes except for satiety.In addition to providing a higher level of satiety, exquisite food can also provide some additional attributes or additional effects.

The full food system is not available before level 20, refined food is useless, lala pig occasionally makes some when practicing life skills, but it is rare, as for regular food, he basically throws it to NPCs to sell commercial coins.

Merchants upgrade mainly by running merchants to gain experience. The higher the price difference earned, the more experience gained. Of course, the total amount is also critical.However, merchants sometimes need daily coins to learn skills and buy equipment.

Most of the merchant's equipment is made by the players themselves. Exquisite goods can only be traded with daily coins, and daily coins are also needed in other occasions, so merchants still have a certain demand for daily coins.

In the past, lala pigs went to NPCs to exchange daily currency at a ratio of 20:1, which was a huge loss.Now that he heard that Yun Xiaohan was looking for him to exchange, he really couldn't wish for it. The exchange ratio is very fair, a compromise of 15:1.

It's a pity that he doesn't have much commercial currency on hand, and most of it is left as working capital for running a business, so Yun Xiaohan only exchanged 2 silver for lala pig's 30 silver commercial currency.Then he spent another 1 silver to collect all the food in the hands of him and another grocer in the meeting.

The transaction process is still a little troublesome. Conventional food needs to be exchanged for commercial currency first, but there is no way to do it. Otherwise, in terms of making money, merchants have an overwhelming advantage over combat players.

After the transaction was completed, Yun Xiaohan, who continued to explore the new mode, also found a message that the system did not prompt. After level 20, the durability of equipment was also enabled. Now, except for sparring, which does not consume durability, other behaviors consume equipment durability.Moreover, after the player dies, he will lose up to 20% of the durability of all the current equipment in his body at one time. This is indeed the rhythm of the official's death.

After sorting out the system prompts and some information learned after being promoted to level 20, Yun Xiaohan sent an announcement to the guild.

(End of this chapter)

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