Pinnacle player

Chapter 639 Two-Finger Tactics in Big Boss Battles

Chapter 639 Two-Finger Tactics in Big Boss Battles

At present, the players are still playing very smoothly. The combat effectiveness of the players is much stronger than that of the Thunderclaw Kobold. The professional mix is ​​reasonable and the skills are numerous. Most of the mobs are still fighting Yun Xiaohan, and the number of players still has an advantage. , the players basically didn't die a few people, but the casualties of the mobs were more.

But everyone knows that this situation cannot last for a long time. The mobs that Yun Xiaohan's previous set of range skills really hit were at most 200 to 300, and many of them were directly killed by him. Although his attack on the BOSS will cause hatred to the entire Thunderclaw Kobold group, the rate at which this hatred increases is definitely not as fast as other players directly attacking Thunderclaw Kobolds, and even the hatred caused by priest players to Yun Xiaohan's healing behavior will slowly increase. More than the hatred of the mobs towards Yun Xiaohan.

Therefore, everyone knows that we are in a hurry now. If we can kill more mobs before they all rush to the player group, the pressure will be less, otherwise, we will have to pay a higher price.

The battle continued, and the backup player troops continued to invest. When the third batch of 100 people began to attack the mobs, Thunderclaw Kobold King suddenly had a state of "exceeding the enemy's limit" on his head. All of the attributes of the game were suddenly strengthened by 16.6%, and so far, the number of casualties of the players was exactly 17, and Yun Xiaohan immediately calculated the result.

Thunderclaw Kobold King's upper limit for contacting enemies is 1200. The current number of players is 1283. If there are 83 more players, it will be strengthened by 16.6%.

Yun Xiaohan hurriedly notified the result, and then asked the Blood Sacrifice who was in charge of the third batch of 100 people to quickly take them back, but not all of them, 17 people had to be left to make up for the 1200 people.The rest of the matter was entrusted to Ting Fengyin, and every time a player who was fighting died, the reserve troops would make up for it.

Since Yun Xiaohan needs to devote most of his energy to the battle with the King of the Thunderclaw Kobold, and to use range skills to clean up the mobs from time to time, he doesn't have much energy to command, plus "Choice" It is a game from the perspective of a real person. Yun Xiaohan is still some distance away from the player group, and the surroundings are full of monsters. The field of vision will inevitably be limited to a certain extent, and it is a bit inconvenient to observe the situation, so the command work for the players is actually mainly It was the setting sun that was in charge, and he did a good job.

In this case, we can see the benefits of dual command in the BOSS battle state. As a T-position commander, Yun Xiaohan can observe the BOSS at the nearest position, obtain first-hand data, and collect various data to Summarize the rules.

When the T-position commander has accumulated enough understanding of the BOSS, he can issue various early warnings during the battle, and can also summarize after the battle and make detailed tactical arrangements.

The role of the setting sun is the overall command. He does not need to make too much actual combat contribution in the battle. He only needs to coordinate and command the players, let the players follow the predetermined tactical arrangements, and make temporary decisions when unexpected situations occur. Coping is enough.

For example, if the King of the Thunderclaw Kobold has a skill that is cast every 30 seconds or so, Yun Xiaohan will give an early warning before the time is up, but it is difficult for him to observe the situation behind him. Leave it to the setting sun to arrange.

And some skill bosses will have an obvious preparation action. It takes 1 to 2 seconds from the start of the action to the release of the skill. Then the T-position commander can observe and remind his teammates at the first time because he is close, and the global commander will Immediately give specific movement orders.

In small raids, one command is often enough, while in large raids two fingers are required.

The status of the two commanders often depends on the ability of the team's main T (MT). An MT with average or upper-middle level can only submit to the position of the deputy commander or even a slightly higher than ordinary team members. If the ability of MT is high enough, the status will be higher than the overall command.

Because a lot of data and intelligence analysis must be done by MT, other people can't get these data at all, and analysis is out of the question, and it is even more impossible to bypass MT to formulate tactical arrangements. MT knows whether he can bear it by himself, and then has a clear understanding of hatred and healing.

In terms of healing data, even compared with the main healing position (MH), MT has an absolute advantage. This is because there is often more than one healer in the treatment of MT, and MH can only see its own healing data from the battle information panel. , while MT can see all healers' own treatment data.And only the MT will know what defensive skills he activated to assist at that stage, so that he can objectively judge the pressure he faced and the amount of blood he recovered at that stage.

Although strong overall command is rare, as long as you have rich experience, you can always cultivate it.To put it simply, the requirements for talent are not high, as long as you have an attitude and are willing to learn, you can always grind it out with time.

If you exclude those rotten street "MTs" who occasionally lead a few large regiments and can't even fix their own positions, there are not many T positions that can be truly called "MTs", and they also have command ability, Data sensitivity, analysis and reasoning ability, such a super MT cannot be piled up by time, and the requirements for talent are very high.

It can even be said that there is no need for a super MT, even if it is a powerful MT, he is a natural commander, and an MT without command ability is not a qualified MT.

And Yun Xiaohan is obviously a real super MT. After having Sunset Gaoxuan to share the command pressure for him, he devoted all his energy to the data collection and analysis of the BOSS.

After a period of observation, Yun Xiaohan found that the current situation is quite interesting. He and the BOSS are controlling each other, but Yun Xiaohan's control effect has been shrunk, and some control skills with a relatively low priority have a lower probability of success Low, for example, level 3 [Shield Bash] should have an 85% chance to stun the enemy for 2 seconds, but now it only has a 20% chance, and even if the stun is successful, it can only be stunned for 1 second.

Speaking of [Shield Strike], Yun Xiaohan originally thought that he would upgrade at about the same time as [Thriller Roar] and [Focus Skill], but [Thriller Roar] and [Focus Skill] were both upgraded on the 9th, and [Shield Strike] reached I haven’t upgraded yet, but I realized later that the first two are from level 1 to level 2, while [Shield Strike] is from level 3 to level 4. Seeing that the percentage of the skill experience bar is similar, the required skill experience is much worse. up.

But now it’s really about to upgrade. If it’s the 5th period, it’s estimated that it will take 6 or 20 times to upgrade. Wait until 00:4 to play the third act of the battle. The efficiency of skill experience acquisition in the battle is normal. Three times the size of the map. After a battle, it is estimated that the level [-] experience has been played a lot, but the skills cannot be improved during the battle, and can only be upgraded after tomorrow's [-]th period.

 It was found that the monthly ticket was over 500, and the 500 ticket was one change away. I had to hurry up and code.

  
 
(End of this chapter)

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