Pinnacle player

Chapter 425

Chapter 425

The city wall of Gloria City is not high, just over 3 meters. If a player falls from a height of 2 meters normally, he should not lose blood at all, but when he falls while climbing a ladder, he will lose 100% of his blood. And the amount of blood lost is still quite a lot, usually about 20%, if you fall from a higher height, you will lose more blood.

Climbing the ladder is not an easy task. Although the attacking player cannot use skills during the climbing process, they can still move left and right in a limited space to avoid the defender's long-range attack, thrown stones or debris, or even The fallen player can also use the above player to provide cover for himself, so there are still certain skills.

When the defender's attack hits the ladder player, the down bar will continue to accumulate, and the down bar will naturally decrease at a slow rate. Once the down bar is full or the player has a hard control that lasts for more than 1 second, the ladder player will Will be shot down from the ladder by the defender.

Due to the lack of relevant experience, the ladder siege of the empire players was very difficult. Players kept falling from the ladders, and the two-legged ladders were often pushed down.

Of course, the performance of the defending players of the merchant alliance is not particularly good, but they don't need to climb ladders, they just need to stand on the city wall to attack. The difficulties they face are much smaller than the attackers, so they can play naturally. many.

More importantly, there are only about 3000 business alliance players on the east gate city wall, while there are more than 9000 business alliance NPCs. NPCs perform much better than players in the city defense battle. They all know what they should do, and It is very organized and well coordinated. Coupled with the command of the senior NPC of the business alliance, the results achieved far exceed those of the players of the business alliance.

The most obvious manifestation is that no empire player can climb the wall at all defended by NPCs. Only the wall section defended by merchant alliance players will occasionally have empire players climb up.

It's a pity that it's useless to climb up, there are too many enemies, and you will be killed as soon as you climb up.

The siege battle initiated by the player has been fought for a while, but it can be said to be fruitless. It was completely slaughtered one-sidedly, and the casualties of the defenders were very few.

After careful observation, Yun Xiaohan finally discovered the reason. The difficulty of climbing and attacking the city was one reason, but the more important reason was that the attacker's long-range attack did not have the desired effect.

In the independent space, although the upward attack from the bottom of the city to the city has to be discounted, it can still have [-] to [-]% of the attack effect, but in the regular map, the player's upward attack is greatly reduced.

The first is the range. The defender's range has been extended, but the attacker's range has been shortened because of the upward attack. Many skills and long-range attacks seem to be within the attack range, but in fact they end up before hitting the target at all.

The second is the damage effect. In the upward attack, a considerable part of the attack is blocked by the city wall, and the actual damage caused by the long-range attack is greatly reduced.Taking the long-range attack of bow and arrow as an example, the attack trajectory is projectile attack can still play a certain effect, and the damage of linear attack is very low.This is especially true for spell skills, which are better for people directly. The spell that directly puts the attack range at the enemy's feet can be said to be completely ineffective. It must be the kind of spell with an attack trajectory to deal damage.

Finally, there is the problem of aiming. Many players' attacks are clearly aimed at the people on the city wall, but the attack hits the city wall.Yun Xiaohan also took a lot of brains to figure out the reason. It turns out that in conventional wars, players need to calculate the aiming error caused by the height difference by themselves. That is to say, players need to calculate the long-range attack flight trajectory by themselves. Players need to consider gravity and flight time. of.

To put it simply, the player needs to aim at the top of the attack target to hit the target, instead of directly aiming at the person to hit, and how much to raise the specific height needs to be calculated by the player himself.

The attacking side has a lot of trouble, and the empire players are inexperienced. Naturally, they can't cause any damage to the defenders, so they can't provide fire cover for the ladder players, and the defenders can attack unscrupulously.

The long-range attacks of the defenders are all condescending, and there is no city wall to cover them, so it is much easier to fight, and the performance of NPCs in conventional siege battles is much better than that of players. , it is not surprising that the defenders have an overwhelming advantage.

The six great guilds fought for a while, but also found that their own side had no progress, but the casualties were huge.Although it is normal for players to die, they still have to lose 3% experience. If the sacrifice can be exchanged for the results, it is acceptable, but no one can bear the unnecessary sacrifice, so several guilds ordered their members to retreat one after another.

However, players from these six guilds have different battlefield judgment abilities, reaction speeds, and decision-making levels. Those who run first will definitely benefit, and those who run later will naturally suffer greater losses, so no guild will remind other guilds , They all tear it down first and then remind other guilds.

The Storm Temple was the first to withdraw, the Doomsday Roaring Guild was the second, the Empty Spirit Hall was the third, the Dawn Guild was the fourth, the Dragon Yin Guild was slow to respond, the penultimate retreated, and the slowest one was It's brotherhood.

The six guilds ran away, and those players who followed them found that everyone around them had run away, so naturally they also retreated, but there were always some people who reacted slowly and were left behind.

Being left behind at this time will naturally not have any good results, and most of them were harvested by the defenders.

As soon as the six guilds retreated, they began to complain to each other, scolding each other for sneaking away ahead of time and not informing their partners. Dragon Yin Guild and Brotherhood, which were left behind, complained even more because of their relatively large losses.

Especially the Longyin Guild, when did Longyin Cangqiong suffer such a loss, felt that he had been betrayed, was very annoyed, and turned his face on the spot.

The initiators of this series of guilds are the Storm Temple and Dragons Guild. The Storm Temple was the first to escape, with the least loss and the most accusations. The Dragons Guild was also the initiator. Complain, but because of the late withdrawal, the situation is much better than the Temple of Storms.

But Longyin Cangqiong is young after all, and the wind is too smooth, and he starts to attack randomly when his brain gets hot.Although he doesn't swear much, he speaks too aggressively.Longyin Cangqiong could have stood together with several other guilds to attack the Temple of Stormwind, but before the Temple of Stormwind interacted with other guilds, he began to criticize people without thinking. If others brought him a sentence, he would pay back ten sentences. He also brought other guilds who didn't mention him, but instead shared the pressure on the Temple of Storms.

While these six large guilds were arguing with each other, the other small guilds and casual people who followed up to attack the city also became angry, and collectively began to denounce the six guilds, saying that they sold their teammates and were foolish.

People like this, it is obvious that they take the initiative to follow up and take advantage of it. Once things don't go well, they start to find reasons and shirk responsibility.

(End of this chapter)

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