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Chapter 406 Conventional War and Battlefield

Chapter 406 Conventional War and Battlefield

Yun Xiaohan actually didn't realize that the battle to attack the village would be so difficult at the beginning. He stopped the crowd and originally wanted to observe the progress of the attack on the village. If the opponent had almost finished fighting, he would take everyone to the next village directly. Unexpectedly, by accident, many abnormalities were discovered.

First of all, the strength of the village guards is much higher than expected. A medium-sized village in the battlefield only has 300-400 NPCs to defend at most. The number of defenders in the village in front of me is at least 1500 people, not counting the players from the merchant alliance who are constantly reinforcing the village.

The medium-sized village is not very big. Yun Xiaohan looked from a distance, and the situation on the other side of the village was blocked from seeing, but the side close to the attacker was full of people.Although it is not as exaggerated as crowded, there is indeed not much room for movement. There are even many NPCs and players standing on the roof.

In "Choice", a medium-sized village with a population of only 500-1000 has so many defenders. This only shows that the merchant alliance has also made some preparations. The NPC of the merchant alliance may not know when the empire will launch an attack. , but increased the defensive force in advance.

Secondly, the AI ​​level and combat effectiveness of NPCs on regular maps are much higher than those of soldiers and NPCs on the battlefield purchased by players with money or resources.

The soldiers in the line of soldiers and the NPCs in the battlefield are very rigid. They just stand up and output rigidly. They can't hide skills, and they can't run when they run out of blood.

But regular NPCs in regular maps are completely different. They will use obstacle avoidance skills, move to attack, shoot a shot to change places, temporarily hide when they are fired by multiple players, and use it when they are out of blood. Medicines, will take the initiative to retreat to seek treatment, NPCs will protect each other, they will give priority to focusing on priests or anemic mages, and completely ignore the hatred system.

These NPCs are not without their shortcomings, such as relatively few skills, insufficient changes in the use of skills, lack of pertinence, relatively slow response, slightly rigid movements, etc., but in general, the action patterns of these NPCs are already similar to those who have just contacted A new player in online games, but not as flexible as a player, and does not have the ability to learn.

In terms of combat power, the NPCs on these regular maps are also much stronger, not to mention comparing with soldiers on the battlefield, even compared with players.Yun Xiaohan estimated that his offensive and defensive level is roughly equivalent to that of a level 30 full-body blue outfit player, and his life limit is almost twice that of a level 30 player. Of course, NPCs also score occupations.

Thirdly, the question of occupation matching, there are almost no priest NPCs in the lowest-level battlefield, and there are naturally no priests in the cheapest line of soldiers purchased by players. However, the NPCs in the regular map have a complete range of occupations, and each occupation has its own advantages. work and cooperate with each other.

Finally, the command performance of NPC commanders in regular maps is also much stronger.

It's not that the commanding ability of NPC commanders is much stronger than that of players. In fact, the commanding level of ordinary NPC commanders is the same, not much better than that of ordinary players. Key positions, or know the truth that it is better to cut off one finger than to hurt ten fingers, and pay attention to harvesting players with residual blood.

The key reason for the huge gap is that the player team is completely mob compared with the NPC army. The NPC army can order and prohibit, as long as the morale does not collapse, it will obey the order, but the player will not.The orders given by the players are often not implemented. The players have their own ideas, lack discipline, and pay more attention to their own interests.

The most obvious manifestation is that after several unsuccessful attacks and hundreds of players were killed, many players began to shrink back. Although 3% of the current level experience is not much, it is still a lot. It takes more than an hour to play To call back, no one is willing to give away in vain.

After a while, more players rushed to the vicinity and joined the battle. The coalition forces of Sardinia and Snowman City were not far away. Although the defenders of the village in front of them suffered some losses, the front line remained intact. .

Yun Xiaohan thought about it, and issued instructions to let everyone join the battle. What he thinks now is not to take down the village, but to let the players under his command accumulate some confrontation experience.

Because it was just a matter of accumulating experience, Yun Xiaohan did not give any instructions, but let everyone play freely. He also reminded all the players who officially participated in the plot to face up to the AI ​​level and combat effectiveness of the enemy NPC , don't be full of thinking about winning battles, but first adapt to the intensity of war on the regular map.

Yun Xiaohan himself did not rush up, but found a closer position to continue observing.

Because of the negative teaching materials of other players, the group of players under Yun Xiaohan's command appeared to be much more conservative when attacking. They basically stayed at the outer extreme distance for long-range attacks, and were not in a hurry to attack.

In fact, the previous group of attacking players did the same thing after encountering setbacks. Both the offensive and defensive sides did not attack by force, but only engaged in long-range attrition.

Yun Xiaohan counted secretly in his heart. Although it was only a rough statistic, he discovered a fact from the data: Although the attacking side had more people, after the players from the Lingqiong Pavilion joined, the individual combat power was obviously much higher. However, in terms of actual battle damage, the defender has the upper hand, and the battle loss ratio even reached 2:5, which means that the defender will die 2 and the attacker will die 5 players.

There are many reasons for such a large gap, but there are three main reasons:

[-]. The defender has many shelters, such as the walls of the village, various buildings and objects in the village. The defender can hide behind the obstacles, while the attacker stands on the flat ground without any shelter around. In this case, both sides The attacking side is naturally at a disadvantage when shooting at each other, and the defender can hide in the building or behind the building to recover when the blood volume is low, but the attacking side can only choose to retreat to open the distance, making it more difficult to escape.

[-]. The defenders are mainly composed of NPC soldiers, and have obvious advantages in focusing fire coverage. This is not obvious on the battlefield, because the AI ​​​​of NPC commanders and ordinary soldiers on the battlefield is relatively low, but on regular maps It's very obvious.

On regular maps, NPC commanders can command soldiers to focus fire to cover a small area, or focus fire to target several players. Although player command can do the same in theory, it is limited by chaotic command. The system and battlefield situation, as well as the low discipline and obedience of the players, make it almost impossible to do the same thing in actual combat, and even if it can be done, the efficiency is very low.

[-]. After the defender NPC or the player retreats, there will be a priest NPC to help him heal and recover soon, but it is difficult for the player to enjoy this kind of service. The players have not received any training, and the organization is extremely chaotic. Priest, he couldn't find his teammate at all when he started fighting. His teammate was obviously out of blood, but when the priest tried to heal by calling the name of the person, he always got the system prompt "the opponent is beyond the healing distance and cannot be healed".

Under the influence of these factors, it is not surprising that the battle loss ratios of the offensive and defensive sides are so disparate.

(End of this chapter)

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