Pinnacle player

Chapter 32 Teaching Lesson 1

Chapter 32 Teaching Lesson [-]

The online game theories in this book are all original, piracy must be investigated, hehe, just kidding, the originality is true, but I still hope that more people can see it——Gu Feng Xiaohan

"Many people can say a few words about the experience of RPG online games, but the status of online games is not high after all, and no one organizes, summarizes, and innovates until your master appears.

This set of online game theory says that your master ancestor alone is a little bit too much, because for most players, they also have a vague understanding in their hearts, but they can't express it clearly, let alone put it into words.

Your master just summed it up, summed it up, added his own thinking, and gradually formed a relatively complete set of original theories through practice and interaction in the process of teaching apprentices for many years.

And for laymen like you who haven't really entered the palace of the game, the first lesson is: 'Look straight ahead'. "Yun Xiaohan introduced Feng Suiyingdong.

"What do you mean by looking straight ahead?" Feng Suiyingdong asked immediately.

Instead of answering the apprentice's question immediately, Yun Xiaohan asked him instead: "Let me ask you first, what do you think is the most important thing about playing RPG online games?"

"Of course it's the level of operation, such as hand speed and reaction speed."

"No, the most important thing in playing RPG online games is time, and time is the foundation of everything. Let's ignore that, let's talk about the operation level. Which one do you think is more used when you play RPG online games, the keyboard player or the mouse player?"

"Uh, it seems to be a keyboard player, yes."

Before he could finish, Yun Xiaohan interrupted: "That's right, RPG online games are different from competitive online games. The core player is the keyboard player, not the mouse player. The mouse player is often responsible for some tasks that require high precision, but there is no need to frequent them." The use of work, so the hand speed data in competitive online games can basically be ignored in RPG online games."

"But many skills in this game require players to aim themselves, why are they useless?"

"It's the hand speed that's useless, not the mouse hand. The mouse hand can control turning and aiming. For this kind of demand, the mouse hand needs stability and precision most, which means that the player changes every time he makes fine-tuning. The heading angles are nearly identical, as if measured with a ruler. And getting to that point takes a lot of practice.”

"In fact, practicing the mouse player in RPG online games is a very slow process of improvement, far less rapid than practicing the keyboard player. Because the keyboard player is the core player, he needs to undertake a lot of skill casting and the movement of the protagonist in RPG online games. operate.

In addition, in RPG online games, the server needs to process far more interactive data than competitive games, which leads to higher game delays. In addition, network delays, cool sound and light effects of actions, and the actions of skills themselves are actually unrealistic. Those who don't need a high frequency of operation often press an operation button several times before the next skill comes out.

Therefore, the key index to measure a player's operation level in RPG online games is not hand speed, but the number of key positions covered.To put it simply, if a player doesn't even know the direction of practice, how can he quickly improve his operation level? "

"Ah, master, then tell me quickly, how much data is covered by the key position is qualified?" I was almost dumbfounded by the wind following the shadow, and then I realized it, and asked the question quickly.

"It's not urgent. Our first lesson is to 'see the view'. What you corrected just now is your 'operating view'. Next, you need to standardize your 'competitive view'."

"The core of online games is competition. The never-ending competition among countless players is the main theme of online games. If you want to stand out from the crowd of players, the first thing you need to figure out is 'Who are your competitors?', apprentice , you are now going to answer this question."

"Professional gamers, right? Professional gamers are generally of a very high level. Otherwise, how can you make a career out of games? The studios in online game novels are amazing. I want to open a studio in the future. I can earn money and be able to Play games." Feng Suiyingdong said in a very firm tone.

"I'm sorry, you got the wrong answer again. The studios that really make money don't play games very much. They just use a lot of offline hanging to play games (offline hanging is divided into memory hanging and non-memory hanging, these Bad things are not popular science), a few studios will also develop plug-ins, or proxy plug-ins, but such studios rarely have more than 5 people.

In fact, even for relatively normal game studios and professional players, their game level is quite limited, let alone trying to compare with top players, they are not at the same level as top players at all. (For related content, please refer to Chapter 6 of the prologue)

"Ah, so that's how it is." The voice of the second-year boy who received the fatal blow became low.

"And most of the local tyrants are not your competitors. If you have money, you will have no leisure. Although there are exceptions, they are a minority after all.

Unless it is an online game that does not require much operation, in most online games that require operation, local tyrants cannot become real top players. Time to exercise your skills and confrontation level.

If your goal is PVP, then those militants who spend a certain amount of time every day to learn and fight faction warfare are your competitors, while other people, no matter how good the equipment is, no matter how high the ranking is, it has nothing to do with your goal .

Success comes from no luck. Those who think that they can beat opponents by relying on personal talent without long-term practice to familiarize themselves with the opponent's style of play and study targeted strategies are completely idiotic. "Yun Xiaohan ended his tirade.

"But, master, what's the use of knowing this?" Feng Suiying asked.

"Knowing this, you can know which aspect you should focus on. Only by doing more relevant training, can you collect his information and study targeted styles of play."

"Master, what should I do now? I'm in Snowman City now."

"Now, you need to be familiar with the environment of Snowman City first, and it will be faster to upgrade here by doing quests. You should first understand the surrounding monster areas by doing quests, and then analyze which monsters are more suitable for you to fight. Then, based on the results of the analysis and your own development direction, decide what skills you need to learn in the next step.”

"Oh, by the way, master, you haven't told me how many keys to cover to qualify."

"Well, usually a keyboard player can cover 32 key positions to pass, which includes the combined key positions of ALT+X key, SHIFT+X key and CRTL+ some key. In addition, these 32 key positions do not include common WASD keys. 4 mobile keys. But before that, you need to test whether your keyboard fits in your hand. Are you not left-handed?"

"No."

"Then press and hold the left CRTL key with the little finger of your left hand, and press the number 5 key with your index finger. If you can complete this action within 1 second, your keyboard is considered suitable. Remember, press and hold the CRTL key in advance, and only press the number 5 It doesn't count."

"It feels like enough."

"That means the keyboard is a little bigger, you can buy a smaller size, but it must not be too small, you can't buy a keyboard with two keys pressed down by one finger.

To play RPG games, you don’t need a very high-end keyboard, because the hitting frequency is not high, as long as the test keys do not conflict or malfunction, but the keyboard layout is very important, some top players even customize the keyboard, changing the original space bar to There are 2 keys, and the extra one is used to change to the CRTL key. "(In fact, the plug-ins in "Choice" are basically disabled, and the key position changer software can be used in real games)

"Ah, Master, it turns out that there is still this twist, but 32 key positions are a bit too many."

"A lot? Not much at all. Look at the key combination + 5 and you are struggling enough. Pressing the key combination 1-4 is no problem. If the entire operation takes more than 1 second, the operation is basically worthless. Artificially delayed operations.

你看ALT,CRTL,SHIFT各加4个数字就是12个键位了,q、e、r、f、z、x、c、g这8个键按起来很轻松吧,再算上3个组合键,就是乘3,就是21个键位,再加上基础的1-4键。24+8+12+4=48,这都48个键位了,不要太容易啊。

If you can’t press the CRTL key well, then minus the 12 combination keys derived from CRTL, there are 36 key positions, and you can deduct 3 keys if you can’t press the G key shortly, leaving 33 key positions. Some people SHIFT I can't press +4 well, so there are 32 left.This is where the passing criteria come in.

A real strongman can press more, such as the small wavy key above the TAB key, and those with long ring and middle fingers can also press F1, F2, F3, etc. Even in games with insufficient skills, they can also be used to place commands macro. "

"Damn, master, please repeat it, I will record the audio, mother, I really learned a lot today."

(End of this chapter)

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