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Chapter 180 The Battle for the Sardinian Territory 18

Chapter 180 The Battle for the Sardinian Territory 18

When the coalition forces are almost ready, the siege battle will begin.

But in the whole siege battle, the coalition forces fought quite lacklusterly. Perhaps it is more appropriate to regard this siege battle as a large-scale test. Perhaps because the business alliance and the Austrian law council have mutual reservations, the coalition army's NPC troops did not send many troops. Participate in the battle, only the player's troops have all participated in the battle.

However, players who are playing siege battles for the first time seem very uncomfortable.

Because of the lack of experience, it is not uncommon for the players on the imperial side to be knocked down from the siege ladder and the siege ladder is pushed down. Coupled with the experienced city guards as the main defensive force, it is very easy for the empire players to deal with it. Swipe several waves of heads comfortably.

Yun Xiaohan once again demonstrated his adaptability and savvy in this siege battle. He soon discovered that the enemies climbing the city wall were basically no threat, and only the enemy's long-range attack group could cause greater damage.

He thought for a while, and immediately came up with a countermeasure that could make full use of the terrain. He gathered about 30 priests and placed them in three places not far from the city wall, but the attacking party could not attack due to the terrain. to the position to form three fixed treatment points.

Then let all the players whose blood volume is less than half and cannot be healed in time go to the three healing points to increase blood by themselves, and the rest of the priest professional players stand apart a little, giving priority to taking care of their own NPC troops in the field of vision

Although this small method is very simple, it is very effective, and it is also very helpful to the overall battlefield.

In fact, in the real online game battlefield, the simpler the method, the easier it is to achieve the effect, but the complicated method is difficult to achieve the effect, because it is difficult for the players to complete too complicated instructions.

Players who have experienced large-scale team battles know that the battlefield is too chaotic. Even if there are professions that increase blood in the team, it is difficult to find people in a fight. battle.

The NPC troops do not know how to retreat in time because of the low AI, so they need more treatment. Giving the priest a priority order can better save the NPCs on his side. After all, unlike other online games, the NPCs in "Choice" die , this battle will not be revived.

In addition, Yun Xiaohan also arranged shield warfare and defensive knight professions to block long-range attacks for friendly troops. After all, the output ability of such professions is relatively poor, and the effect of hitting enemies on ladders is relatively average. Instead, it is better to block guns for friendly troops. They can gain military exploits, and they don't suffer a loss, and even earn a little more.

As soon as this method was implemented, the casualties of our side were greatly reduced immediately, and the effect was very significant, which made the players on the imperial side more recognized Yun Xiaohan's commanding ability.

When Yun Xiaohan made other tactical fine-tuning, they showed more activeness and cooperation, which greatly improved the cooperation level of the empire. In this smooth battle situation, it really looked like an army instead of A mob.

The establishment of command prestige saved Yun Xiaohan a lot of saliva, which gave him more time to observe the battle situation, adjust the soundtrack, boost morale, and conduct more detailed command of the elite squad and tactical team.

The elite team and the tactical team did not disappoint Yun Xiaohan. The elite team performed extremely well in the ladder-breaking battle and attacking the enemies who climbed the city wall. Where there is a gap, it can be immediately blocked, and the opponent can be quickly driven off the city wall .

The terrain-changing skills of the tactical team have greatly restricted the long-range confrontation. Once an earth wall is placed in front of the enemy, the opponent has to adjust his position to continue attacking, otherwise he will be blocked by the earth wall. , while the condescending friendly forces are very limited.

Using this kind of tactical blocking, the tactical team can turn a situation of obvious disadvantages into a shooting situation that is beneficial to itself at once, and cooperate with the previous priest team, and in many cases can even win a critical period of time to eliminate a team that is about to collapse. The HP of the long-range player battle group is added up.

The sixth group of tactics, that is, the "self-explosion team" performed equally well. The [Transformation and Shadow Change] once every 5 minutes will transfer the monster-spawning lawn mower and Fa Zongtiantian to the enemy team in turn, and cooperate with the [Living Corpse Explosion Technique] 】It caused a good kill.

Of course, the explosive power of the current "Self-Explosion Team" is definitely incomparable with the "Arcane Explosion" state.The enemy in the siege battle is not as concentrated as in the high-speed march, and the opponent has already suffered a loss, and the effect of [Living Corpse Explosion] is also greatly reduced.

But who made the cooldown of [Arcane Burst] as long as one hour? Without [Arcane Burst], the explosive power of Fa Zongtiantian is not much higher than that of the mower, but because of the gap in survivability, The actual output is even lower.

The siege battle only lasted about 25 minutes before it was over. During the battle, system notifications that the player troops of the Commercial Alliance and the Arcane Council were defeated appeared one after another. This shows that the average number of deaths of these two player troops has exceeded 5 Second-rate.

Even just looking at this siege battle, the exchange ratio between the two sides exceeded 1:5, and the main casualties on the imperial side were NPC soldiers.

The coalition forces that took the initiative to withdraw troops were caught in a tangle.Obviously, there is no chance of siege, and the player's army can't play a big role in the siege.

But now they don't have a fleet, and they can't withdraw to the mainland.

The players of the coalition army are not in a hurry now. They lost anyway. What they want now is to prevent this battle from getting a higher overall rating, otherwise they will turn this battle into a historical evolution plot and become the sinners of the camp. up.

Now the coalition players only want to wait another hour and 1 minutes, so that this battle will end quickly. Whether it is the coalition fighting the empire, or the empire fighting the coalition, they are not interested, and they don't want to swipe for this battle anymore. Overall review.

It's a pity that the NPC's ideas are completely different from those of the players. As the other two heirs of the Sardinia, Viscount Timothy and Viscount Hyderabad are unwilling to give up the duchy, especially when the Central Empire has no advantage before the war. The ** silk won, they really refused to accept this tone.

What's more, they don't know that this battle is only 3 hours. In their consciousness, their troops are the bargaining chips, and as long as it drags on, the Business Alliance and the Austrian Law Council will not see their entire army wiped out. Send a fleet to meet them.

And they can also try to capture other cities, and even attack the Sea Lions.

Although from the player's point of view, the remaining time is not enough for them to march and capture any city, but there is no such concept in the NPC, so the two viscounts are not desperate, and they have another way to go.

(End of this chapter)

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