Pinnacle player

Chapter 1569 Regional Protectionism

Chapter 1569 Regional Protectionism
Another key reason that prevented Yun Xiaohan from participating in the killing of provincial bosses was "regional protectionism".

It seems ridiculous that "regional protectionism" appears in online games, but who makes the game map of "Choice" too big, and players of the same camp belong to multiple players' main cities.

Provincial-level bosses are definitely considered rare resources in the eyes of players. If one is randomly refreshed and it happens to appear in the area where one's main city is located, it is naturally very sought-after. Players in the same main city will fight for their heads. Not to mention players from other main cities.

In the vast majority of cases, the players in the city will first unanimously make sure that the meat is rotten in their own pots, and then fight internally.

It's just that it's hard to recognize a few players from other cities in the crowd. After all, the player's name will not show the main city he belongs to, only the guild he belongs to, and there are too many guilds in the main city of a player, no one will be so boring , Write down all the guilds this city belongs to.

The guilds in this city are not fully recognized, let alone the guilds in the outer city.

Because it is difficult to identify, the number of people is small, and there is still a lack of organization, it is difficult to form a competitive force. Therefore, this kind of "regional protectionism" generally targets the more famous grand guilds in the outer cities, or the outer cities that have successfully organized more people. There are many associations in the city.

Under such circumstances, the behavior of the guild in this city colluding with the guilds in the outer city to fight the provincial boss is extremely criticized, and may even be besieged by other guilds or player groups in the city.

In contrast, individuals from outer cities who participate in provincial-level boss battles will rarely be targeted. After all, a small number of individuals can play too little role in provincial-level boss battles. The team, with the help of teammates, participated in the entire boss battle from beginning to end, and did not die once (death in the boss battle will lose a certain percentage of combat contribution, if no one helps revive, the process of running corpses will waste a lot of time, not to mention, running corpses If the time is too long, the combat contribution cannot be continued after a certain period of time, and the previous accumulated combat contribution may be completely cleared), and the personal combat contribution is basically impossible to exceed 1%, and the probability of being able to share the drop is really not high.

Because of the existence of "regional protectionism", Yun Xiaohan also had to be taboo, and did not form a group when going to the area where other players' main cities were located to participate in provincial boss battles.

If you just go alone, Yun Xiaohan is very popular with the player team in the main city of the area. After all, his personal strength is there, and he is the top T player in the game. A single person can only share one drop at most. But it can greatly improve the security of the team, so that team members can output with peace of mind and boldness, without having to stop fighting to control hatred, which can greatly improve the overall combat contribution of the team, which is more cost-effective.

But there are advantages and disadvantages. Due to his great reputation, almost everyone in the game knows Yun Xiaohan. As long as he sees his game ID, he will know that he is a foreign aid, so even if Yun Xiaohan only participates alone Among them, the local team that he cooperated with is still unavoidable to be gossiped, even deliberately targeted.

Don't care about gossip, at most, the reputation of the guild has deteriorated, which is nothing compared to the real drop harvest, not to mention that the reputation of the guild may deteriorate, not necessarily, Yun Xiaohan has such a great reputation, and he admires him There are not a few players, and it is also a face-saving thing for many players that a guild can cooperate with him. There is no chance for other guilds to cooperate.

The real trouble is the small actions of other players' guilds, and even the undisguised hostile actions of the multi-guild joint team.

Faced with this situation, Yun Xiaohan has no good solution. With the strength of provincial bosses, it is impossible for a team of [-] people to get the most out of the overall battle contribution, and it is basically impossible for the total number of players to join in the fun. Below a thousand people.

In a battle of this scale, although Yun Xiaohan can protect himself, he can even change the situation of the battle by himself to a certain extent when the gap between the number of the enemy and us is not too great, but it is very important for the overall battle for the boss. It seemed quite powerless.

Even if the enemy team can't accomplish anything, it can do bad things. Our team can't get the boss, and Yun Xiaohan's team can't even try to get it, and bad things are much easier than good things.

What's more terrible is that even if Yun Xiaohan wants to fight, the team he cooperates with may not want to fight. After defeating the boss, Yun Xiaohan pats his ass and leaves, but the cooperative team still hangs around in the main city to which he belongs.

It’s okay if you only face one or two guilds that are already hostile. Anyway, if there are too many lice, it’s not itchy. It is obviously not worthwhile for the provincial boss to have feuds with many local guilds.

Therefore, the team that cooperates with Yun Xiaohan is often relatively passive in response. The more guilds in the joint team against their own side, the less they dare to fight back.

The cooperative team didn't dare to fight back, and Yun Xiaohan was naturally not easy to do it. Others called you because they wanted to cooperate, not to help them make enemies, otherwise it would not be called mutual assistance and mutual benefit, but deception.

Another way is to bring other participating guilds into the cooperative team, so that everyone can share benefits and avoid internal friction.

But this road is also not easy to walk.

Needless to say, the player teams that arrived late, they came late, and those who arrived early have been fighting for a long time. The proportion of the battle contribution to the BOSS is definitely not competitive. The only way to clear the player teams that have been present for a long time is to block the resurrection point. Let the other party come over.

Death will lose a certain percentage of combat contribution. If you fail to reach the boss within a certain period of time, you will continue to attack the boss (supporting professions can add blood and BUFF to teammates who fight the boss). It will continue to decay until the combat contribution returns to zero.

Once the combat contribution of the early arrivals is cleared, this part of the cleared combat contribution will return to the boss, and then recalculate according to the current blood volume of the boss, so that the players who arrive later will have a greater chance of being distributed. fall.

Due to the fundamental conflict of interests between the first and last player teams, it is basically difficult to cooperate. Only those player teams with a small difference in arrival time can cooperate.

Therefore, if Yun Xiaohan and his cooperative team want to find someone to form a group, they can only find a team of players who will be there at about the same time.

But there is no way to do this. Bringing in more players means that the contribution ratio of Yun Xiaohan and the cooperative team will decrease accordingly, and the probability of getting a drop will naturally decrease.

I worked so hard to fight a provincial boss, but I couldn't get the drops. Who would be willing to do that, let alone Yun Xiaohan came here after traveling through mountains and rivers. Even farther away, double-digit delivery fees are common.

(End of this chapter)

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