Pinnacle player

Chapter 1553 Quite Serious Death Punishment

Chapter 1553 Quite Serious Death Punishment

The most troublesome part of the badger is that it will collectively stare at a few targets and attack wildly. Usually, four or five badgers will besiege a person, and the target will not be changed until the person dies.

The selection criteria for badger siege targets is still uncertain, but players guess that players who deal more damage to badger groups are more likely to be selected.

Although the dog-headed badger's tactics are easy to kill, the threat to the player team is not too great. After all, the number of 14 dog-headed badgers is still relatively small, and the player team cannot be defeated. As long as the team masters the resurrection skills If the player is still alive and the corpse has not disappeared after 5 minutes, it can be revived.

So far, the 20 player reconnaissance teams have encountered a pack of badgers in total, which shows that it is still extremely rare. The common ones are various packs of wolves and hyenas, and their number is much larger than that of badgers.

Especially the hyena group, the individual combat is not strong, but the number has never been small. So far, the most hyena group encountered by the player even has more than 60 heads, which caused a lot of trouble for the player team, and nearly half of them died Only the team members repelled the hyena group.

Fortunately, there was one priest player left in the team who survived, and saved most of the dead. Only one player was unlucky and died too early. It took more than 5 minutes for the body to disappear after repelling the hyena group up.

The bandit group is as rare as the dog-headed badger group, and players have only encountered it once, and the number is a little more than the dog-headed badger group, with a total of 17 bandits.

Compared with badgers, the offensive and defensive attributes of a single bandit are lower, but humanoid monsters must have more skills and professional matching. Bandits occasionally cooperate with each other in battle. AI is obviously higher than that of herds There are many out, so it is more difficult to fight.

In addition, there is a big surprise, that is, although the player's experience of fighting monsters in missions is still linked to the rules of the [-]th period, the drops are obtained normally.

That is to say, if a player does the branch mission of Xili Island Raiders during the period of March and Eighth, there is no experience in killing monsters in the mission, and only the experience that can be rewarded after completing the mission, but the drop rate of killing monsters is still quite high. In the [-]th period, it was similar to the situation where the whole team opened the [Dungeon Drop Free Limit] in the dungeon.

However, the enemy encounter rate of the reconnaissance mission is quite low, and most of the time of the player team is still spent on the march. The combat time is not long, and at first glance, the number of enemies is quite large, but the per capita is quite poor.

Branch missions are not dungeons after all. The dog-headed badgers and bandits known to have the strongest combat power are at most elite monsters, and the drop rate and drop quality are just the same. Relying on this to make a fortune is completely extravagant.

Due to the variable number of members of the herd and bandits, the difficulty of dealing with them also fluctuates accordingly. However, for the player team performing reconnaissance missions, what they are afraid of is not the enemy whose combat power is far superior to their own. Shinichi found that there are too many enemies to fight , then just turn around and run away. It is also feasible to wait for the enemy to leave before exploring that area. It is nothing more than a little delay. The reconnaissance mission is only the most basic mission, and the difficulty is really not high.

What the player team is afraid of is that it feels like they can fight, but when they really fight, the situation is stalemate, and then they find out that after more than 5 minutes, the dead teammates can no longer be resurrected. Even if they win in the end, the team will be reduced became a fait accompli fact.

This is not the worst part, the worst thing is that you dragged and found that you couldn't fight, and it was very embarrassing at this time. Needless to say, the dead teammate is definitely hopeless, and you have to pay a certain amount of casualties if you forcefully break away. If there are too few surviving players, the next reconnaissance mission will be difficult to do, but it is even worse if they do not forcefully leave, maybe the group will be wiped out, and that will be a direct failure of the mission.

As the reconnaissance mission progressed, players also discovered several hidden limitations that were not mentioned in the mission description.

First of all, the player's corpse can only be revived by the player's teammates twice at most in one mission. Counting the original one, it is equivalent to three lives, so it is not feasible to rely on infinite resurrection to play desperate Saburo or self-destruction tactics.

Secondly, after defeating the player, the enemy will chase for a short distance, usually about several hundred yards, depending on the casualties of the herd or bandits. The greater the casualties, the farther the pursuit distance will be. , they will also return to the player's corpse to guard the corpse for a short period of time, usually about two minutes.

Two minutes doesn't seem like a long time, but the enemy can't stand it and will attack the player's corpse.

The herd will eat the player's corpse, which will reduce the durability of the player's equipment. If the loss of the player's corpse is too serious, it will not be able to be revived even before the disappearance time.

However, it depends on the specific situation. If there are not many remaining herds of beasts, but there are many player corpses, then the damage of some corpses may not be too serious, and it will only shorten the existence time of the corpses to a certain extent. It depends on the damage to the body.

Therefore, unless the player team really has no choice, they basically have to find a way to go back to lure the enemy away after escaping.

Fortunately, players usually don't die in one place. Before dying, they often take the initiative to escape and try to struggle, causing the corpses to disperse, so there is still a high possibility of rescue. It is unlikely that all dead players will be revived. , but there is still a chance to revive some dead players.

The bandits are humanoid monsters, they don't know how to eat corpses, but they can touch corpses, the player's equipment will not be touched, but the money or supplies on the body, such as medicine or food in the luggage, have a certain amount. The probability is touched away.

And if the player deposits money in the warehouse in advance, the probability of the supplies being taken away will be greatly increased. If there are not many supplies, even other types of items in the luggage will be taken away.

Therefore, some players suspect that if they don’t bring money and then empty their bags in advance, the gangsters will not gain anything, and they may even pick up the equipment worn by the player.

Yun Xiaohan agreed after hearing this, and felt that the possibility of this guess coming true was very high. Compared with other uncertain losses, it was much more cost-effective to be stolen a small amount of money or supplies.

To sum up, the death penalty for reconnaissance missions is still relatively heavy, and it is also quite disgusting. If you are not sure, it is a good choice for the player team to actively avoid the battle. In this case, the player's ability to quickly escape It is especially important, even more worthy of attention than combat effectiveness.

It can also be seen from this that the main purpose of reconnaissance missions is reconnaissance, not combat. Compared with risky battles, the mission method of avoiding battles and occasionally bullying weak enemies is a safer solution.

PS: Thank you Mr. Corleone for the Silver League, thank you boss, I will update more this month, the last boss of the Silver League still owes a lot of updates, I will write more when I have time.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like