Pinnacle player

Chapter 1551 Exquisitely designed collection tasks

Chapter 1551 Exquisitely designed collection tasks

First of all, players need to collect information by chatting with NPCs. Some NPCs will mention that the city lacks certain supplies in the conversation, but there are more than one urgently needed supplies. Players further complete intelligence collection through their own observations, so as to analyze which supplies are most urgently needed, and even make an urgently needed ranking by themselves.

Secondly, the collection task also has a certain psychological game element. It is important to know that the demand for materials is not static, but will change in real time as players submit materials. (Submitting materials is applying for mission settlement, players can only submit materials once in a round of missions)
For example, four players A, B, C, and D are all mining copper mines. All four of them have relevant mining skills, and their mining efficiency is almost the same.

After half an hour of digging, all four of them found copper mines that could meet the minimum requirements of the task, but there was still player A who submitted the task immediately, and the other three players chose to continue digging, and player B chose to mine after an hour. Player C chose to submit after digging for an hour and a half, while player D was stuck with the final task time limit of two hours to submit the task.

Since player A was the first to submit, the demand for copper mines was still very high at this time. Although player A submitted the least amount of copper mines among the four, he received a lot of rewards.

Afterwards, more and more players chose to submit copper mines, and the demand for copper mines in Erice City also continued to decrease. When player B submitted copper mines, although he turned in twice as much copper mines as player A, the rewards he could get But only a little more than player A.

In the future, there may be fewer players submitting copper mines, or it may be that the demand for copper mines has fallen to a certain level, and the decline has slowed down. Player C exchanged three times the amount of copper mines for player A in exchange for 1.3 times the reward of player A. .

When player D was preparing to submit the task, Erice City just happened to collect enough copper ore, and temporarily suspended the collection of copper ore.

As a result, player D's copper mine cannot be submitted temporarily, and the collection task has also failed.

At first glance, it seems that there are loopholes to exploit. It doesn’t matter if you can’t submit the copper ore in this round of tasks. The copper ore used for the collection task will not disappear. You can still turn in the copper ore collection task in the future. At that time, you can submit it after the collection task officially starts. Submit as soon as possible, when the demand for copper mines is at the highest point, and you will get a high task reward.

But how can a rigorous game designer leave such an obvious loophole? This loophole can be exploited, but the cost is too high. The failure of the mission will not only deduct the player's evaluation points, but also deduct a chance of mission failure (the player did not die, so Deduct only once), which is what players commonly call deduction of a life.

The player initially only has three lives. Generally speaking, every five combat missions or ten non-combat missions can be completed to increase one life. Deducting one life just because of a collection mission without combat is not worth it.

In addition, this round collects a variety of materials, but it is impossible to submit only one of them to complete the task when submitting. The player submits materials is a one-click fool. suffix, and the supplies that are still being collected at the same time will be handed over.

Moreover, materials with the suffix (collection task) cannot be stored in the warehouse, nor can they be traded.

So this round was not completed, and the quest mechanism submitted later was more of a compensation for the player, so that the player would not be overly annoyed because the quest failed due to being late.

To sum up, life players can only get twice the result with half the effort if they do the collection tasks mechanically, but they can get twice the result with half the effort if they make good use of their brains.

Although the collection task is very delicately designed, to be honest, it has little to do with Yun Xiaohan.

He is a pure combat player and has no life skills. His efficiency in collecting ores and plants is too low, even fishing.

The only thing Yun Xiaohan can do is hunting. This is the only way the mission designer left for pure combat players. Hunting does not require any supporting life skills. After shooting wild animals, they can cut their flesh.

Moreover, food can be purchased indefinitely. Although the food demand will also change with the player's material submission, the change range is very small.

In other words, players who collect food don't need to think too much about changes in demand, just work without thinking.

Although collecting food does not require much brains, hunting is not that simple, and good skills are still required.

Hunting is a difficult point - long-distance archery, hunting is difficult if you can't shoot correctly.

The key is still in the long distance, you can't enter the warning range of wild animals. When performing collection tasks, the warning range of wild animals to players who have accepted the collection task has been greatly expanded.

Under normal circumstances, the warning range of low-level wild animals to high-level players may only be 10 yards, but in the collection task, the warning range of wild animals to players who have accepted the collection task is not less than 50 yards, and the warning range of 60 yards is equivalent. common.

If you think about it, you will know that a skill with a range of more than 60 yards is considered to have a very long range. Even if it is only based on the range, any skill with a range of 60 yards can be easily sold for a high price.

What's more, you can't use skills to attack wild animals when hunting. You can only use archery to attack. Long-distance archery of more than 50 yards. The arrow has already landed before hitting the prey with a flat shot. You must use projectiles. Projectiles The angle of the arrow cannot be too low, which is more about the player's archery skills.

So can you get closer and shoot again?

Sorry, no!

Wild animals are not strange, they will not fight with the player, as soon as the player enters its warning range, it will immediately flee.

Yun Xiaohan also tried to use [Flash] to instantly shorten the distance, but it didn't work either.

Within 3 seconds after using any skill, the whiteboard hunting bow dedicated to hunting will be disabled. Yun Xiaohan can only use the skill and run behind the prey. However, in the collection task, wild animals seem to be greatly accelerated , the movement speed is very fast, even if you follow him, you will be thrown away quickly.

Moreover, the AI ​​of the alarmed wild animals has also been greatly improved. After the ban time of the whiteboard hunting bow ends, they will run irregularly, and even make frequent stops, changes of direction, and jumps, which is outrageous.

In contrast, if they do not enter the warning range of wild animals, they will only move slowly most of the time, and even stop for a short time, which is not so difficult.

The arrows shot by the player will also startle wild animals within a certain range after landing, causing them to flee. At this time, the player must either wait for the previous prey to calm down again, or choose a new prey as the target.

PS: Continue to ask for votes.

(End of this chapter)

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