Pinnacle player

Chapter 1527 Osher's "Feast"

Chapter 1527 Osher's "Feast"

In the third stage, Osher is still fighting the player alone, and the random charge and random knockdown skills are also restored, which looks similar to the first stage.But compared to the first stage, Osher in the third stage has one more key skill.

Osher will throw three lassoes, ignore the aggro mechanism, randomly select three players to lock them up, and then three stone platforms will appear in front of Osher in an instant, and the three players caught by the lasso will be pulled back And bound to the stone platform, the player in the bound state cannot move, because most of the skills are disabled due to the bound hands, and it is impossible to perform basic attacks, blocks or parries. Skills that require hands and do not require casting or readying actions can be used.

During the binding period, Osher will use his teeth and claws to continuously attack the three bound players at the same time, and the physical defense of the bound players will continue to decrease with Osher's attack, and this The rate of physical defense reduction is quite fast, every 1 second will reduce the physical defense by 1%, or three people will drop at the same time.

During this process, Osher will restore his own blood volume according to the damage he caused to the bound player. The recovery of this blood volume is quite considerable, and because of the continuous decline in physical defense, Osher will recover [-]% of the blood volume. Efficiency will also be higher and higher.

The whole process was as if Osher was having a feast, and the three bound players were his food.

What's more terrible is that Osher in the "Feast" state does not take any control. Yun Xiaohan tried it, and neither [Energy Flying Shield] nor [Lonely Charge] could interrupt Osher's "Feast" skill .

It cannot be interrupted, it does high damage, and it can also suck blood. Osher's "Feast" is indeed very troublesome, but if a skill is designed, there is no way to crack it. After testing, Yun Xiaohan and others found that as long as the skill is in the "Feast" state If Osher loses 5% of his health, the "Feast" skill will be interrupted.

5% HP doesn't seem like much, but considering that Osher has been recovering HP in the "Feast" state, and more and more with the passage of time, it is not so easy to achieve this, let alone Yun Xiao Han's teammates are all only level 62, which is 2 levels behind Osher, and all attacks will reduce damage by 10%. It is even more difficult to quickly kill 5% of Osher's HP.

And once 5% of Osher's blood cannot be knocked out within a certain period of time, so that Osher's blood recovery efficiency exceeds the player's damage output efficiency, then Osher's "Feast" skill cannot be interrupted.

Even if you voluntarily give up the treatment of the bound players, you can't let them die.

Yun Xiaohan's team tried it. If one of the bound players dies, the damage to the death will be shared among the remaining two.

For example, if in the "Feast" skill, Osher's damage output is actually tripled, but because he is distracted and attacks three bound players at the same time, it can only cause 100 damage to each player. % damage, the total damage of three people is 300%, once one person dies, the total damage of 300% remains unchanged, but the remaining two share, each 150%.

If only one player is left dead, then this player will enjoy the 300% of the total damage alone until all three bound players die, and the "Feast" skill will naturally be interrupted.

Because in the "Feast" state, the amount of Osher's blood recovery is determined by the damage he caused, so the death of a bound player will not reduce his blood recovery efficiency, and the player team cannot interrupt it by allowing teammates to die. The "Feast" skill can only be interrupted by hard injection of damage.

Under these restrictions, Osher's "Feast" skill seems to have set a hard target for the player team. If the player team can reach this target, they will be able to pass the third stage, and if they cannot reach it, they will not be able to pass.

To achieve this target, two elements are crucial.

The first element is the DPS (Damage Per Second, output damage per second) of the player team.

High burst damage alone is not enough. Using all the high damage skills in a short time can knock out a lot of Osher's blood, but the cooldown time of high damage skills is often relatively long. After the burst is over, it will be difficult to continue. The player has no strong output skills, but Osher is still recovering blood.

The second element is the hatred creation ability of the team's main T.

Osher does ignore the hatred mechanism when using the "Feast" skill, but this is only a temporary ignorance. The hatred mechanism is still operating and accumulating. Once the "Feast" skill is interrupted, Osher will continue to follow the hatred mechanism to choose attacks Target.

Therefore, even during the "feast", the team leader T must ensure that Osher's hatred for him is always the highest.

This means that the main T's hatred limit still limits all members of the team. Whether it is output or healing, as long as the main T is not strong enough, others have to take it.

Otherwise, even if the "Feast" can be interrupted by hard injection damage, Osher will chase after the first hatred target to kill. Don't "Feast" not kill people at that time, but Osher chased many people to death in succession afterwards .

However, Yun Xiaohan's team does not have this problem. Yun Xiaohan is too strong, and his teammates can output and heal without any scruples.

In addition, there is another problem that needs to be mentioned. The effect of "feast" on the physical defense of bound players will not disappear immediately after the "feast" is interrupted, but will gradually recover.

When the defense is lowered, the physical defense will be reduced by 1% every second until the physical defense returns to zero; and the recovery after the "feast" is interrupted is to increase the physical defense by 5% every 1 seconds until the physical defense returns to the normal value.

In other words, if the player is bound for 50 seconds and the physical defense is reduced by 50%, then it will take 250 seconds to restore the physical defense.

This is very troublesome, the random charge and random knockdown of the BOSS ignore the hatred mechanism, and even Osher's "feast" may re-select players who have been reduced in physical defense.

It's good to have less physical defense, and it's not so easy to die. Players with greatly reduced physical defense are more likely to be killed by Osher, so the player team must interrupt the "feast" as quickly as possible to reduce the risk.

Osher in the third stage only added a skill, but when linked with other skills of Osher, the difficulty of the challenge has been greatly improved compared to the first stage, which shows that the designers have worked hard.

But strictly speaking, the challenge difficulty of the third stage is not necessarily higher than that of the second stage. The two stages test the player's team in different directions,

The second stage of Osher focuses on testing the comprehensive ability of the player team. Team tacit understanding and discipline are particularly important, including the preparation of material preparations.

Osher's third stage focuses on testing the player's team's damage output ability and the team's T-position ability.

Therefore, it is very likely that some player teams can pass the second stage, but they still cannot pass the third stage; or some teams can pass the third stage relatively easily, but are stuck in the second stage.

PS: It's a new week, please count the votes.

(End of this chapter)

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