Pinnacle player

Chapter 1519 Preparations for levels 2-7 continued

Chapter 1519 Preparations for levels 2-7 continued

The second skill that needs attention is also a skill that ignores the rules of hatred. Osher will randomly throw down a target, press it on the ground and tear it wildly.

After Osher is knocked down, the player will perform a strength-to-strength check every two seconds. Osher's strength check coefficient will be slightly reduced in each round of checks. If the knocked down player passes the strength check, he can push Osher away Er, end Osher's throwing attack, but if he fails the Strength check, he will remain in the pressed state.

So in theory, the more rounds of checks, the higher the possibility of Osher being pushed away.

The duration of Osher's ability to tear after falling down is quite long. Although the player who is knocked down can still be healed by his teammates, Osher will deal more and more damage to the knocked down target in the knocked down state. The higher it is, even if there are teammates fully healed, there is still no player who can survive for 8 seconds, and no one knows how long Osher's skill can last.

Due to the short duration of persistence, there is also a big gap between the player and Osher in terms of strength attributes. So far, no player has been able to push Osher away, so all the players who were knocked down by Osher died.

Although Osher's charging skill is a headache, it is not fatal after all, but this throwing skill is a one-shot kill.

Now it is really possible to push Osher away, maybe only Yun Xiaohan, the blood volume and physical defense are high enough to last longer, and the super high strength attribute will also make Yun Xiaohan have a greater probability of passing the strength test.

However, Osher’s knockdown skill selects targets randomly. There are 24 players in the team, and Yun Xiaohan is only 24/[-]. It is obviously unrealistic to expect Osher to just choose Yun Xiaohan every time he uses his knockdown skill. .

Since it is not feasible to push Osher away by the person being knocked down, he can only find a way to interrupt Osher's throwing skills.

Although other player teams have failed to interrupt Osher's throwing skills, on the one hand, other teams are fighting at level 60 or 61, and there is a difference of more than 63 levels with Osher at level 2. As a result, their attack damage will be reduced, and control skills are more likely to be exempted. On the other hand, it may be that their blood is not strong enough, and the priority of control skills is not high enough.

It might be ok to switch to Yun Xiaohan to interrupt. Among them, [Fearless Shield Dance] and [Energy Flying Shield] are the most likely to cause interruption. The former is a natural skill, and the latter is a legendary professional skill , or learned by greatly strengthening the field of faction professional skills.

However, in Yun Xiaohan's view, the possibility of [Energy Flying Shield] interrupting is higher.

[Fearless Shield Dance] is a natural choice, and its skill quality is higher than that of [Energy Flying Shield], but the functions of [Fearless Shield Dance] are too complicated, integrating damage, movement, and control, and one skill is divided into three stages It is not an exaggeration to say that it is a combination skill composed of three skills. The reason why it is chosen by heaven is that these three skills only occupy one skill position and the huge advantage obviously plays a key role.

Compared with [Fearless Shield Dance], [Energy Flying Shield] is much purer. Although it can also cause decent damage, it is the result of greatly strengthening the professional skill field of the faction. The original version of [Energy Flying Shield] is basically There is not much skill damage, it is purely based on control.

If you think about it, you know that compared with pure control skills and multi-functional combination skills, it is naturally easier for the former to achieve control effects if they specialize in one discipline.

Of course, even if Osher's throwing skills cannot be interrupted, it is not impossible. There are other countermeasures, but this strategy is a bit cruel.

The solution is to allow the downed player to be killed by Osher without giving him back blood.

When someone turns into a corpse, let a healing position revive him, and then let other healing positions add blood to this person, so that the hatred drawn by the healing position is much less than that of replenishing blood all the time, and it can better control mana consumption .

If you are going to die anyway, it is better to die early and be reborn sooner.

At present, the team of players who have entered Osher into the second stage all adopt this coping strategy, and there is obviously no need to doubt the method that has been verified in actual combat.

When Osher's health drops to 75%, the second phase will start, at which time he will suddenly throw the player away and rush into a slightly smaller tent in the center of the camp.

Of course, this slightly smaller camp is relative to the other camp, and in fact these two camps are giant camps.

Some player teams have tried to attack or enter these two giant camps, but they are protected by the system. Players cannot attack or enter them. They can only sit back and watch Osher make trouble in the camp.

About three seconds after Osher entered the tent, the entire tent would be torn open by Osher, and then 24 animal cages would be exposed, each containing a winter wolf. Sher opened it, and 24 winter wolves jumped out of the cage and ran towards the player.

These winter wolves are quite fair in the selection of attack targets. One winter wolf picks one player, and 24 winter wolves are exactly 24 players.

If there are less than 24 players, or if a player dies during the battle, the idle winter wolf will follow the aggro rules and find the player with the highest aggro towards it. If no other players aggro the idle winter wolf, then it will Will find the closest player to it.

The combat power levels of these winter wolves are all challenge level, and the level is 62. They are not particularly strong, but they are definitely not weak. Not to mention their fast movement speed, their attacks also have a frost control effect, which will constantly inflict damage on the target. Deceleration, the number of deceleration stacks is high, and it will directly freeze the player for a few seconds. It is very difficult to deal with, and it can be called the crispy nemesis.

Normally, an ordinary level 61 player would have a hard time facing one winter wolf, and would definitely die if facing two.

But now most ordinary players haven't started the second bloodline recovery, that is, they haven't reached level 59, usually between level 50 and level 57.

If you haven't reached level 60, you haven't completed the awakening of your bloodline, you are not qualified to challenge levels 2-7, it is purely looking for abuse, but at this stage, players who are qualified and capable of challenging levels 2-7 have no level difference , Those who are poor in level can't make it to levels 2-7, and are kicked out of the team in the first few levels.

Although the strength is stronger, but the Corsican leader players have such an advantage in leveling, Yun Xiaohan has just gathered a 61-member team of 24 levels, and other player teams come to challenge levels 2-7 earlier than Yun Xiaohan , its level can be imagined, very few people in the team have been promoted to level 61, and basically all of them are level 60.

The winter wolf is level 62, it doesn't matter if it's 1 level away, and it's a difference exemption if it's 2 levels away.

The impact of this difference in immunity is very large. If the difference is 2 levels, the high-level party will increase the attack hit rate by 20% and the control success rate by 20% when attacking the low-level party. The low-level party will reduce the damage by 10% when attacking the high-level party.Regardless of whether it is the defender or the attacker who makes a check, the side with the higher level will get a 10% check weight.

This is still just player-to-player. In addition to the above, the impact of players on monsters will also increase the monster's alert range and cause additional hatred.

If the level difference is too large, the success rate of monster control will exceed 100%, and the excess will even spill over to the control effect, such as prolonging the duration of the control effect.

However, this kind of overflow control is generally difficult to appear. If it does appear, because it is an additional overflow, the improvement of the control effect will be very small.

With one positive and one negative, although the advantages will not be evened out by the disadvantages, it is still difficult for these players who have challenged levels 2-7 in advance to single out Winter Wolf, especially those crispy occupations, unless the strength is particularly top-notch and the level reaches the top-tier Above, otherwise, if you face the two winter wolves alone, you will die.

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(End of this chapter)

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