Pinnacle player

Chapter 121

Chapter 121 The discussion is over (recommendation requested)

This time, Yun Xiaohan took a little bit of effort and lost 45% of his blood to get rid of the opponent. The tacit understanding of the fixed group is still very good, the cooperation is also in place, and the combat effectiveness is still good, but so far, Yun Xiaohan has not Use any recovery skill.

In addition, Yun Xiaohan's [Lonely Charge] has never hit 3 people in this kind of PK, and at most only 2 people at a time. On the one hand, the opponent is on guard and stands very scattered. On the other hand, it has displacement skills It is not difficult to hide from a long-distance charge, and it is only too late to react when you get close.

Similarly, [Tyrant Blast], which performed well in the battlefield, is not very easy to use in sparring, and it is difficult to hit multiple enemies. Although the attacking player's healing effect is increased by 10%, because the number of enemies hit is small, the amount of healing cannot be reduced. Still not high.

On the contrary, [Bloodthirsty Slam] performed quite well in the sparring, not only with high output, but also with a much more stable healing amount.

In fact, if Yun Xiaohan hadn't been kited most of the time during the sparring, with these two skills alone, he would have been able to maintain his health at a very safe ratio for a long time.

After discussion, the opponents in the fourth game were more targeted. The professional combination of 4 methods and 2 animal husbandry was obviously more restrained against Yun Xiaohan. They also found that not only could the melee profession not cause too much damage to Yun Xiaohan, but it was still for Yun Xiaohan. Cold provides treatment.

Yun Xiaohan fought very hard this time. The four mages took turns to kite him. If he had a deceleration negative status, he couldn't catch up with him, and he didn't dare to mess around with his charge skills.

Yun Xiaohan's attack sequence is very clear, kill the priest first, there are still very few priests with movement skills, as long as the distance is close enough, [Lonely Charge] is still difficult to dodge.

After Yun Xiaohan killed 2 priests, the battle became easier.

Afterwards, there was constant chasing and fleeing. It took a full 10 minutes to win this sparring match. When the fight was over, Yun Xiaohan only had 30% of his blood left, and [Gentle Wind] was used many times. If you are a mage, your health is full, and you are chasing and fleeing, the loss caused by switching equipment will not be great.

Yun Xiaohan can use the opponent's casting process and positioning to buy himself time to switch equipment.

When there was only one mage left, the blood lost by the enemy was not as much as Yun Xiaohan recovered himself with [Gentle Wind].

Seeing this result, the opponent in the fifth duel became 5 mages and 1 priest. This priest still has the ability to move. Attack Yun Xiaohan from a distance at the limit range.

The strategy remains the same, let's kill the priest first. It took Yun Xiaohan a lot of time and a lot of effort to kill the priest. When he killed him, his blood volume had dropped below 50%.

Use [Strong Physique] to recover blood.

Then I gave myself [Gentle Wind], but I was unlucky, because I didn't change the cloth outfit and hit a 50% spell failure probability.

Next, Yun Xiaohan stopped running, and changed into a level 15 green two-handed staff, and other cloth equipment did not switch.

His spare cloth outfit is still a level 10-15 green outfit, and the attached attributes are quite different from the one he wears. Although the magic defense of the cloth outfit is higher than that of the heavy armor, it is the ratio of the cloth outfit and the heavy armor of the same level and quality. Most of the equipment that Yun Xiaohan is wearing now is above level 20, and the quality is above blue, so the magic defense is not worse than the spare cloth equipment, but even higher.

While moving to avoid the opponent's non-pointing spells, Yun Xiaohan used [Lightning Ball] and [Lightning Strike] to shoot at the opponent. These two skills are locked on the target, and if there is no priest to increase blood, even if the spell is successfully cast The rate is only 50%, but they really can't shoot Yun Xiaohan.

His [Lightning Strike] has extremely high damage, and the damage of magic skills is higher than that of physical skills. The opponents are all level 2 magic skills, and the basic damage of their own skills is relatively low, and Yun Xiaohan's power attribute is much higher Due to the intelligence attribute of the opponent, as long as a [Lightning Strike] can be cast successfully, it can knock out nearly 1/3 of the opponent's HP, which is much higher than the damage of a single opponent.

Although [Lightning Strike] requires an 8-second cooldown, and the casting success rate is only half, the visual effect and the feeling it brings to the opponent are different.

For these mages who competed with Yun Xiaohan, they couldn't hide after being locked by a [Lightning Strike] skill, and after working hard for a long time, they were either avoided by Yun Xiaohan with movement, or they were exempted and hit He still can't hit much blood, even the single-target skill with the highest output is not half as high as the damage of the opponent's lightning strike skill, Yun Xiaohan's blood volume is still several times his own, how can he play this?

The audience cannot see the specific harm, what they see is:

Yun Xiaohan went down with a [Lightning Strike Technique], and the guy who was hit lost a lot of blood with a swipe.

And Yun Xiaohan flexibly uses the ability to move and hide. Even if he is hit by a mage and fails to save, his blood bar is only a little bit less. An illusion that blood loss has not recovered quickly.

The people who watched the battle were almost dumbfounded. A shield fighter fought against five mages, and the shield fighter used spells to shoot at the mages without doing business. How can it be fun to play?

After the fight, several mages were discouraged first. Although they didn't abandon the game, their operation accuracy and concentration dropped rapidly. Soon Yun Xiaohan won the fifth match. This time it only took more than 7 minutes , and Yun Xiaohan's blood bar has recovered to more than 60%.

After this fight, no one is willing to come up to seek abuse again. Yun Xiaohan himself feels that it is meaningless, the gap is too big, and he is completely bullying the children.

However, Yun Xiaohan didn't leave. He ran away as soon as the kick broke the field. He didn't know how others would slander you, so he stayed and communicated with other players, and watched other people's discussions several times.

When Yun Xiaohan was fighting before, the discussion among other people basically stopped. Everyone came to watch "Game No.1". gap.

Most of the players were discussing the sparring just now with each other, and did not continue their sparring immediately.

Naturally, it is unavoidable that some players with a heavy mentality of "worshiping the strong" will come to add Yun Xiaohan's friends, or even just want to be familiar.

Anyway, there is no business to do, and the prestige is not bad. Yun Xiaohan didn't get arrogant just because he won all the competitions, and other people's friend applications are not rejected. Anyway, in the future, the friends can be deleted when they are full, and it would be too embarrassing to refuse in person up.

Deleting friends in "Choice" is unilateral. If Yun Xiaohan deletes the other party's friends, the deleted player will not lose Yun Xiaohan's friends, and he can still perform related friend operations.

Just like in reality, if you delete your friend's phone number, the other party can still call and send you text messages, as long as you don't block strangers.

If there are friends who are not very clear-headed among the added friends, just ignore them or just block them if they make requests or seek advice, and most of Yun Xiaohan will turn off the information exchange when leveling up, and only keep a few close friends Communication channels with the guild management.

(End of this chapter)

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