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Chapter 11 Drops and Level Up Rewards

Chapter 11 Drops and Level Up Rewards

Yun Xiaohan looked at his experience bar, the level 4 experience bar has been cleared, and if he is killed by a monster in "Choice", he will lose 3% of the current level experience, but he will not drop the level.Fortunately, Yun Xiaohan has just been promoted to level 4, so the loss is not big.

According to the previous idea, Yun Xiaohan started monster leveling again, this time there was no accident, he killed a ruffian very smoothly, and the ruffian dropped 30 iron coins.

He fought a few more ruffians, and the period went smoothly. Yun Xiaohan also verified his speculation, and only used attack skills when the ruffian's blood volume was below 75%.In terms of drop, the ruffian will drop a certain amount of money, probably between 20-40 iron per piece.

After fully figuring out the information about the ruffian, Yun Xiaohan became more experienced in killing the ruffian, and became more proficient in dealing with the ruffian's escape. He could accurately grasp the moment when the ruffian turned around and left him with a shield blow, and then he was stunned for 2 seconds. Killing it inside, and holding up the shield to block it is also very familiar.

The life consumption of hitting a ruffian has also been reduced from 3/4 of the original total life value to 2/3, and the sitting time has been shortened to a certain extent.

But the ruffian is a level 5 monster after all, and it takes a lot more time to kill a ruffian than to kill a porcupine. Including the sitting time, basically the time to kill a ruffian is enough to kill 2 porcupines.

However, the experience of hooligans is quite good. On the one hand, humanoid monsters have more experience among monsters of the same level. Hanhan can get nearly 4% of the current level experience.

After hitting several in a row, Yun Xiaohan ushered in his first drop in "The Choice".

I don't know if the death just now took away all the bad luck, Yun Xiaohan can be said to have exploded in character, the first drop was a level 5 green one-handed long sword.

The attack of this level 5 green weapon is a little lower than that of the level 10 white weapon sold in the store, but it is not too much. It is nearly twice as high as Yun Xiaohan's current level 2 white weapon.

What surprised Yun Xiaohan even more was that an additional attribute added to the green weapon was strength +10.

Strength attribute is equal to attack power for fighters, 10 points of strength is actually 20 points of attack, plus these 20 points of attack, its total attack power is almost the same as that of a level 10 white one-handed sword.In addition, strength can also play a role in strength-related skill checks. It can be said that the strength attribute is the additional attribute that early fighters most want.

In the world of "Choice", where the drop rate is extremely low, and it is the most obvious weapon for improving the efficiency of leveling, it is no exaggeration to say that this level 5 green one-handed sword is the best in Novice Village.

More importantly, the one-handed sword is exactly the equipment that Yun Xiaohan can use, which saves him a lot of time, otherwise it would take a lot of Yun Xiaohan's energy to call out to find deals, negotiate prices, and exchange items. A third party has to be included to seal the deal.

Yun Xiaohan believes that when he switches to this green one-handed sword at level 5, his leveling speed can be increased by at least 1 to 2 levels, which means that as long as he does not make mistakes, the reward and Honor is almost guaranteed.

This 10-level upgrade reward is a level-up event announced by the official "Choice" before the server launch. The reward objects are listed in the following order from low to high:

Level 1 rewards: 7-10 players from each profession on each server.

Level 2 rewards: 4-6 players from each profession on each server.

Level 3 rewards: 2-3 players from each profession on each server.

Level 4 rewards: No.1 for each profession in each server.

Level 5 reward: No.1 in every profession in the game.

Level 6 reward: No.1 in the whole game.

The reward is subject to the highest reward and cannot be claimed repeatedly.

Of course, the operator of "Choice" is a company with normal brain power. Don't think about the messy rewards that seriously disrupt the game balance. Except for a game title related to the ranking (this title has no additional attributes and is purely used for loading B), the only The actual reward is: winning players can choose a skill to improve a number of skill levels.

提升等级的数量由获奖档次决定。1级奖励是直接提高一个可升级技能1级。2级技能是提高一个可升级技能2级,以此类推。直到5级奖励提高一个可升级技能5级。

The only difference is the highest level 6 bonus: improve a skill by 3 levels.

At first glance, it may be strange that there are more rewards for level 6 than level 5, but Ding Sa, who saw the official announcement at the time, quickly understood that the previous rewards were all improved upgradeable skills, and level 6 rewards do not have this restriction. That is to say, the skills that could not be upgraded before can be increased by 3 levels through this reward.

This means that the player who gets the first place in the game really establishes an advantage that others cannot copy, although this advantage will not be too great, because the range of skills acquired during the Novice Village is obviously limited.But even so, it can still be seen that the official is eager to create a game signature character.

The upgrade mode of upgradeable skills in "Choice" is still very simple. Players will gain a certain skill experience when using skills or passively triggering skills. When the skill experience is full, they will be promoted to the next skill level. The way of experience is also different, and the experience required to upgrade a skill to level 1 is also different.

Because it depends on who reaches level 10 first, it is impossible for players to stop and collect good skills during the leveling stage, and active skills at level 1, even if they cannot be upgraded, will definitely have a sharp decline in the later stage, so passive skills are more effective. preferred choice.

Attribute growth skills in skills cannot be upgraded, but there are still many skills in passive skills that can be upgraded.Among Yun Xiaohan's current skills, shield mastery and strength growth introduction are skills that cannot be upgraded.

In contrast, the introduction to strength growth is only an entry-level skill, and even if it is forcibly increased by 3 levels, the estimated effect will not be too obvious. Yun Xiaohan is still more inclined to master the shield, and maybe it can increase the degree of block damage reduction. Then I am undoubtedly the most resistant T, and no one can challenge my position.

For a moment, Yun Xiaohan was completely immersed in his fantasies.

After a short period of YY, Yun Xiaohan entered the leveling state with great devotion as if he had been beaten with chicken blood.

The green one-handed sword and the desire to be number one in "The Choice" made Yun Xiaohan wish he could immediately rise to level 5.The highly concentrated attention has increased Yun Xiaohan's operating intensity, which has slightly increased the leveling speed.

Time passed quickly, and after beating more than 40 ruffians, Yun Xiaohan got the second drop and found a general skill book from the ruffian's corpse, but this time his luck was not so good.

Agility Strike: Instantly attack (melee) a target twice, the first attack causes (2+10*Agility+0.6*Attack Power) physical damage, the second attack damage is 0.3% of the first attack, and Increase the overall flexibility by 80% within 3 seconds (certain skill preparation speed or speed up the skill process, and some skill effects, such as the movement speed under stealth).

This skill is obviously more suitable for thieves or agility fighters to learn. For Yun Xiaohan, who has never thought of taking the agility route, this skill is completely useless.

Although he didn't learn it himself, Yun Xiaohan knew clearly that this skill is definitely the best among the first-order general skills. Originally, there were few general agility skills, and none of the four general skills seen earlier were agility skills. , not to mention that there are usually more local tyrants among players who like to play thieves or output-type agile fighters.

Thinking of upgrading to level 5, there will be an additional general skill slot, Yun Xiaohan plans to make early preparations, and use the agility strike skill to replace it with a general skill that is more suitable for him.Of course, the other party has to pay more.

(End of this chapter)

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