Pinnacle player

Chapter 1 Prologue

Chapter 1 Prologue

This book is relatively slow, and the routines in the Novice Village chapters are relatively old. It is best to be patient and see the Novice Village.You can ignore the preface setting content in the work related, and it will not affect reading.

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Ding Sa, 1 meters tall, with a slightly thin body, a bunch of straight and curly hair that can make a bird's nest, and obvious oil stains can be seen on the slightly yellow pajamas. Although his face is not bad She looks handsome, but a pair of glasses covered with dandruff and dust is enough to overwhelm the guests.

Ding Sa, who is 25 years old this year, can be said to be an unemployed otaku who can't do well in literature or martial arts.

His parents went abroad to work hard when he was 3 years old, and left him to be raised by his grandparents. When his parents made some success in their careers 4 years later, they wanted to take him abroad, but his grandparents were reluctant.

It didn't take long for the mother to become pregnant again, and the matter dragged on. After October, another pair of twins were born. The parents were busy with work and had to bring up two children, but no one mentioned this again.

When Ding Sa was in the second year of junior high school, grandma’s health began to deteriorate again, and the parents who had not been able to fulfill their responsibilities as children were even more embarrassed to mention this matter. After that, grandma passed away two years later, and within a few years, she helped grandpa die. Ding Sa There is no one to control it anymore.

Because I don’t have a deep relationship with my parents, my spoken English is really not good enough, and I feel quite comfortable on my own, and I happened to be admitted to a fairly good university, so I completely rejected the idea of ​​going abroad.

Economically, my parents gave me an 80-square-meter house in the school district, and my grandparents left me a pretty good storefront and a 120-square-meter house.

The 120-square-meter house was lived in by my grandparents and myself since junior high school, so I didn’t rent it out. I lived by myself. The monthly rent for the rest of the facade and the school district room can be more than 50 yuan, and I have a deposit of more than [-] yuan. It is more than enough to maintain his life and tuition fees alone.

What's more, parents still send money to Ding Sa all the time, because of the exchange rate, the money will exceed the rent income.

After graduating from university, Ding Sa asked his parents not to send him money, and then tried to find a few jobs because of social inertia, but they didn't last long, and the longest was less than 2 months.

Because there is really no life and family pressure, I simply become a charter company.

After all, Ding Sa is a person who went to college. Although the entire university has basically played online games, he is a college student and has a certain investment philosophy, so he used the deposit of more than 80 yuan at this time to pay another down payment for another set of appearance that he is optimistic about. , and then use the facade rent to pay the subsequent installment loans, while staying at home and playing games until the age of 25.

Ding Sa's game level is very high, especially good at RPG-type online games, coupled with relatively well-off financially, so he always rushes to play games with the server first.

Unlike competitive online games, which start at the age of 17 and basically start to decline after the age of 23, RPG online games pay more attention to the accumulation of comprehensive resources, interpersonal communication is more important, and there are many more factors that distract players. The period of decline is also relatively late.

And this time is the peak stage of Ding Sa's state. In the few games in recent years, as long as it is not a big problem caused by irresistible factors caused by bad luck (such as occupation, team, etc.), Ding Sa has never let the server the most A strong position has been left behind.

"Choice" is a new era online game jointly developed by several giant software and game companies around the world.

Although virtual helmets are used in game vision and voice, the operation mode still cannot get rid of the keyboard and mouse operation mode, but "Choice" officially claims that each server can be It can accommodate 20 players online at the same time, and with the operation of the game, it will continue to expand to increase the player capacity, reaching a real number of 10 people on the same server.

This kind of improvement is a huge change compared with the scumbag server that claimed to have a maximum of 10 people online at the same time in the past, but the actual number of people was on the verge of collapse. Great changes have taken place.

But these are just prospects. The game "Choice" claims to be an online game with the highest degree of character freedom, and each player can create a unique character.

Specifically, although the career framework still exists to take care of new players, the character does not need to add attribute points. Instead, players can build their own skill tree according to their own preferences. The occupation and some skills affect the growth rate of character attributes.

If there is no career framework and players are allowed to add attribute points by themselves, many new players will inevitably feel at a loss when they first get started.

And a career framework is more in line with reality, just like people are born with different physical qualities. Some people are physically stronger, while others are more developed in mind. In reality, people can only exercise their physical fitness in a certain direction and develop themselves. It is impossible to add a bicep in one go, and often not only exercise a certain part of the muscle when exercising, so it is impossible to make extreme additions and only develop a single attribute in the decision.

That is to say, in theory, fighters can also learn mage skills, and mages can also learn thief stealth. As long as you can meet the prerequisite requirements of the skill tree, you can create any kind of weird character you want.

Of course, whether it is strong or not is another matter.After all, the intelligence growth rate of your warrior class is definitely not much higher, and mages also have skills that actively or passively strengthen spell effects such as spell enhancement.

To learn stealth, a mage also needs to consume multiple skill slots to learn the thief-type professional skills that are not very useful to mages as a prerequisite. In addition, thieves themselves have a series of enhanced stealth and anti-detection skills. Stealth must be much stronger.

In the end, it all depends on the player's mind and luck.

As soon as the news of the upcoming public beta of "Choice" was announced ("Choice" does not conduct closed beta testing, internal beta testing directly), Ding Sa took a fancy to it and did a lot of preparatory work for it.

He first spent 4 days reading all the materials on the official website and related forums, including the official game history background and related introductions.

Due to the direct public beta, the official website provides a map of Novice Village and descriptions of all regular tasks and common monsters in Novice Village.

According to the task description, Ding Sa made a pre-planning table, and then analyzed and calculated it. First, he planned the task list that can carry out multiple tasks at the same time and move along the path. List the tasks with low rate, and then refer to the experience gained from fighting monsters to decide whether to give up the tasks of these people.

After making the overall plan, use the drawing tool to mark the travel route, task details and related data on the downloaded map of Xinshou Village.

Then Ding Sa went to the printing room to enlarge the completed map several times and then printed it out so that he could check it at any time.

Although there must be many problems with this table and map, and it must be inconsistent with the actual situation after the game server is launched, but as a reference, it allows Ding Sa to have a psychological expectation and data comparison of the efficiency level in the first place , and can be quickly adjusted for it.

Here is a mention of Ding Sa's master. Ding Sa has only worshiped one master when playing games, and this master is naturally a game player.

Ding Sa met him when he was a junior in junior year. Since he became a teacher, Ding Sa's level is very different from before. In his own words, it is the master who led him into the real door of online games and helped him open the door. Got it.

Although he only really studied with the master for more than a year, the master was the one who changed his entire gaming career.

Ding Sa's master is 8 years older than Ding Sa, and his personal level has already started to decline when he was apprenticed as a teacher, and his talent in game operation is not as good as Ding Sa's. Has been slowly surpassed by Ding Sa.

Master Dan Ding Sa is an extremely rare theoretical player, and he is not the one who talks about it on paper. His combination of theory, data, and reality is extremely good, and he plays games with his brain.

As early as the age of 24, when he found it difficult to spend a lot of time on the game due to work and life problems, he began to transform into a managerial player. The early purpose was to obtain more resources through the team, but later I really fell in love with this type of game, and began to take group development as the first consideration.

For this reason, he taught himself psychology and language logic, and then summarized a large number of online game management theories based on his game experience and put them into words.

Master Ding Sa once said to Ding Sa: "I have been playing games for many years, and I have received many apprentices. You are the best one, but you are not willing to calm down and learn what I think is the best.

Of course, few of the apprentices I accept are willing to learn. Those who are willing to learn either have insufficient comprehension or their own conditions. I can still play for a few years, so I guess I can't teach it.

It's no wonder that young people nowadays like to compete for the first place, like the bright position at the front desk, who would be willing to learn from me about online game management. "After that, Ding Sa and his master occasionally collaborated on 1 or 2 games, but most of the time they had little contact.

Two years later, Master Ding Sa got married, and then he gave up online games and returned to reality and family.And it was in this year that Ding Sa really entered his personal peak period.

Ding Sa is very clear about what his goal is, which is to be famous. While he is still at his peak, he tries to leave his footprints in the already insignificant history of online games. Maybe in the eyes of others, he is not doing business properly, but at least To prove that he has been here, playing online games all these years is not meaningless.

What are the most basic qualities of a top online game player?It is knowing yourself.

When it is impossible to know your opponent (RPG online games rarely have a professional team to collect opponent information for you, and it is impossible to have enough video data), knowing your own ability limits and shortcomings is the most basic requirement.

Most players may not understand this point, but in fact, the more top players have a clearer understanding of their abilities, even a certain amount of data-based understanding.

Because when you reach the top level, what you are competing for is the first-line difference. Once the level fluctuates slightly, the result of the competition will change fundamentally. Compete with opponents at the same level in areas that you are not good at.

This is also the place where online game competition is more cruel than sports competition, because the update is faster here, and the decline of subtle quality is more obvious. Many practical game experience may be completely outdated without touching the game in just a few months. If the hand speed drops slightly, you can't keep up with the rhythm.

Coupled with the fact that physical exercise itself maintains one's own competitive state, returning to the peak in sports competitions or maintaining top-level competitiveness for a long period of time after the peak period in sports competitions is difficult to appear in competitive games.

On the contrary, due to other factors in online RPG games, it is more common for a second spring of maturity of interpersonal communication means to appear as the game experience increases.But these are only the top players, and the few people who really stand at the top are almost impossible to return to the top once their competitive level drops.

Ding Sa is confident. He believes that he is a top player, but self-confidence is not enough. He needs a big enough stage instead of dominating a server with only [-] people online.

He hopes to leave enough marks and prove himself in his limited peak period, so Ding Sa has taken a fancy to the stage of "Choice". With such a goal, his server choice is naturally the first server ("Choice" servers are all is a dual-line server).

As a career, he chose Warrior, and he plans to take the T position route, because it is easier for T to organize and control the team by himself, and it is easier to control his own destiny in the game, instead of wasting a lot of time because of bad luck and adding a wrong team .

As for races, "Choice" has five major races, human, elf, orc, dwarf, and goblin.Each major race is divided into several sub-races, and their racial talents are also different.

Human race talent: The basic double attack and double defense attributes of the equipment are increased by 5%, and it is divided into 4 branch races.

Ding Sa chose the Critters: when professional and general skills are upgraded, there is a 2% chance to comprehend the skill, and random mutations will be generated without changing the main body of the skill, a 50% chance to strengthen the skill, a 30% chance to be changed and Compared with the actual effect of the original skill, the effect has not changed much, and the skill has a 20% chance of being weakened. (Human creativity is unlimited)

To make this choice, on the one hand, it is to consider the choice of camp in the future, and more importantly, on the other hand, it is the confidence in one's own ability and the strengthening of professional shortcomings.

Defects in attributes can be made up for by level, equipment, operation, coordination, etc., but if you develop smoothly in the game, you must stand at the top of the server, then you will be easily valued and targeted by competitors.

Then the mutated skills that are different from normal skills are obviously more variable, and the information of mutated skills is also more difficult for the opponent to know (it is not a competitive game, it is impossible for the opponent to obtain and analyze a large number of videos), so it is more unexpected during PK, so that it is more difficult for the opponent. In terms of PK, it is a better supplement to the weaker T-position occupations.

The choice of faction is the Central Empire. The choice of the Central Empire is not only because of the 4-star fighter profession and the fact that humans are the main body. More importantly, some conditions of the Central Empire itself can increase the population base of the faction by using some small propaganda actions. Expand the camp advantage.

Ding Sa carefully crafted an article of more than 600 words, and then used a vest to post it to various game-related forums to introduce Central Empire.

The article mentions that the default country of the Central Empire when choosing a faction will inevitably have a certain player number advantage, and then writes that players on the national server often have a continental empire complex and a world-centered mentality, which may further lead more players to choose the Central Empire.

In addition, as the center of the world, it will be more convenient to travel to other countries' dungeons. Finally, it is mentioned that the Central Empire has no disadvantaged occupations except the navy. The occupation structure is relatively sound, and the advantages of team formation are relatively large.

The whole article seems to be very reasonable. In fact, many of the contents are unfounded conjectures, but this article can affect the choice bias of quite a few people.

Then Ding Sa changed a few vests and posted a few game materials that he compiled, such as monster data and mission data. Although each faction will have some content, the central empire is always the main part. Below Then explain that the author of the article intends to choose the Central Empire camp, so he pays more attention to the Central Empire.

The purpose of this is to use the player's blind obedience and herd effect to influence the player's choice bias. Some ordinary players see that the higher level and more thoughtful players have chosen a certain camp, and they will often choose that camp.

Even if they don't agree with the analysis level of the article author, just looking at the information in the article, some players are more inclined to choose the faction they are familiar with when choosing a faction, even if this familiarity is what they think.

After completing most of the character creation work, Ding Sa began to contact several game studios that had worked well in the past and planned to enter the "Choice" game studio.

It only took a little effort, and Ding Sa negotiated with them the conditions to use the current market exchange rate of 5% to purchase the game currency 7 days after the game server is launched. In addition, the studio will also provide some auxiliary services for running errands and transactions.

In exchange, Ding Sa will provide several dungeon strategies and guidance in subsequent games based on the purchase quantity and services.

The preparations for the game are almost done, and Ding Sa started to make some real preparations.

Eating and drinking is very simple. Strong tea can not only refresh you but also has a certain detoxification effect. Cigarettes are not smoked.As for food, ordering takeaway is the best choice. Eating instant noodles is unbearable for a long time, and there is no time to exercise. If you don’t treat yourself better, getting sick will be very troublesome.

In addition, Ding Sa also went to the supermarket to buy some daily supplies for emergencies.

In the end, it is left to adjust the work and rest time. Ding Sa is the kind of person who is very energetic. Usually, he only needs to sleep for 4 hours a day to maintain his energy for the day.

But Ding Sa himself knows that this is not the case when playing games. Players in online games need to maintain a state of high concentration for a long time. This state can be done without a good rest for several days, but if things go on like this, it will actually reduce the overall efficiency. .

Ding Sa reckoned that in the first three days after the server started, in order to distance himself from the main force, he probably wouldn't be able to sleep, so he had to adjust his biological clock before that.

他计划用开服前的8天时间来进行调整,前3天每天只睡2个小时,然后第4天强迫自己睡上20个小时。

然后第5到7天三天时间每天尽量不睡,撑不住就闹钟定时睡1个小时,等到第8天尽量睡1天,然后正好起来开始进行《抉择》公测。在最后的3天中间顺便把角色预建好。

In this way, adjusting the plan according to the schedule, Ding Sa just hangs out on the official forum, browses various posts and materials, and then goes to the channel to talk about the mountains. It will soon be time for "Choice" to open the character pre-build.

There is actually nothing to say about character pre-building. Ding Sa's face pinching level is not high, and he doesn't play transvestite accounts. Ry and other things are meaningless to him.It takes half an hour to pinch a face that looks more pleasing to the eye, and I am satisfied. The hair color is black, and the hairstyle is also very ordinary, with a score of 3 or 7.

For Ding Sa, there is no need to pay any attention to anything that has nothing to do with the actual operation of the game. The only thing he needs to care about is the choice of physique.

The relevant information about physique setting is provided on the official website of the game. There are no relevant prompts on the character creation panel. If players do not make enough preparations, it is easy to ignore it.But for a player like Ding Sa who has already done the ultimate preparation, it is naturally impossible to ignore it.

The body shape selection in "Choice" is very different from the usual online games. It can fluctuate by 20% from the standard body shape.This size change has actual game value.

We all know that many players prefer small bodies in the game, because small bodies are more concealed and more difficult to select, and they have certain advantages in melee battles.

"Choice" takes this issue a step further, because "Choice" focuses on skills, and many skills are directional skills that require the player to control the aiming. Large size means a larger hit range.So if it is not balanced, the large body is fundamentally at a disadvantage.

Therefore, in order to balance this problem in "Choice", physique can directly bring attribute bonuses. Each level of physique bonus can increase the character's basic attributes by 2.5% strength and 2.5% constitution, as well as 2.5% dodge rate and 2.5% Dexterity reduction (excluding equipment); on the contrary, for each size reduced by one size, you can get 2.5% dodge rate and 2.5% agility bonus, 2.5% strength and 2.5% constitution reduction (excluding equipment), and system-recognized Attack range reduced.

Ding Sa wants to take the shield battle route, and dodge and agility are obviously of little significance to shield battles, so he naturally chooses the largest physique.

Then choose the race (Crete), camp (Central Empire), and occupation (warrior).After the character setting was over, Ding Sa chose his usual ID for the character name: Yun Xiaohan.

Everything is ready for the preparation work, and the work and rest time has been adjusted. Ding Sa just waits for "Choice" to officially open the server.

(End of this chapter)

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